Hi, i'm fairly new to game code/architecture so I have to take it slow and cautiously to understand the code and architecture presented in the book.
I'm currently in Chapter 6 where the code for the implementations of the CProcess constructor/destructor, etc is presented. I'm rewriting the code as a I study it to help familiarize myself with it and I double check with GameCode ver. 2.3 to make sure i'm organizing the code the way Mr. Mike has but I don't see the actual implementation code anywhere in the source. Should I just write the code in a CProcess.cpp file or is it meant to be defined in child classes? I realize the latter possibility is probably unnecessary but again, i'm just being cautious and I wanna make sure i'm going through this code correctly to correctly understand it.
I'm currently in Chapter 6 where the code for the implementations of the CProcess constructor/destructor, etc is presented. I'm rewriting the code as a I study it to help familiarize myself with it and I double check with GameCode ver. 2.3 to make sure i'm organizing the code the way Mr. Mike has but I don't see the actual implementation code anywhere in the source. Should I just write the code in a CProcess.cpp file or is it meant to be defined in child classes? I realize the latter possibility is probably unnecessary but again, i'm just being cautious and I wanna make sure i'm going through this code correctly to correctly understand it.