Hi guys! Just wanted some views on my method about creating my own level editor. As I'm working solo, there is no need in creating a complete level editor with AI node points, mulit-user aware tool, etc.
So I've decided to use 3DS Max, and this is the way I'm going about it. I've actually downloaded the PhysX v2.7 plugin for Max, so that I can actually specify my physical world and export to NXB. The mesh that is generated is exported using PandaSoft by means of .X files. But I was wondering how I would go about adding sound? Say for example I had water fountain, and I wanted to add a "water rushing loop" in 3D space (using OpenAL for that 3D part).
I was thinking maybe I could use a "dummy" Node in Max, and rename it with the prefix SFX_, like for fountain that would be SFX_Fountain. So that when it came to parsing the .x file all 3d info for sounds could be extracted?? Or am I totally way off base and there's a better method?
Any ideas on the matter would be very appreciated (I don't think I have the time or energy to build my own level editor!).
So I've decided to use 3DS Max, and this is the way I'm going about it. I've actually downloaded the PhysX v2.7 plugin for Max, so that I can actually specify my physical world and export to NXB. The mesh that is generated is exported using PandaSoft by means of .X files. But I was wondering how I would go about adding sound? Say for example I had water fountain, and I wanted to add a "water rushing loop" in 3D space (using OpenAL for that 3D part).
I was thinking maybe I could use a "dummy" Node in Max, and rename it with the prefix SFX_, like for fountain that would be SFX_Fountain. So that when it came to parsing the .x file all 3d info for sounds could be extracted?? Or am I totally way off base and there's a better method?
Any ideas on the matter would be very appreciated (I don't think I have the time or energy to build my own level editor!).
If you put your mind to it, you can accomplish anything.