charlesriver.com/Books/BookDetail.aspx?productID=99109
So this summer, I'll be teaching a night course on advanced game programming at the local community college here in Austin, Texas while trying to keep up with my day job. I wanted to do something nice for the local community while pushing myself beyond my comfort zone. I'm a little nervous as I have never taught before.
I was really trying to figure out what kind of topics should go into my lesson plans. In order to figure that out, I had to get an idea of where my stuff would fit into the big picture. This book is proving to be very useful.
It is based off the IGDA's suggested curriculum framework:
igda.org/academia/IGDA_Curriculum_Framework_Feb03.pdf
I could totally see this book being an official textbook in some game dev program somewhere... and it is actually a textbook that doesn't suck.
So this summer, I'll be teaching a night course on advanced game programming at the local community college here in Austin, Texas while trying to keep up with my day job. I wanted to do something nice for the local community while pushing myself beyond my comfort zone. I'm a little nervous as I have never taught before.
I was really trying to figure out what kind of topics should go into my lesson plans. In order to figure that out, I had to get an idea of where my stuff would fit into the big picture. This book is proving to be very useful.
It is based off the IGDA's suggested curriculum framework:
igda.org/academia/IGDA_Curriculum_Framework_Feb03.pdf
I could totally see this book being an official textbook in some game dev program somewhere... and it is actually a textbook that doesn't suck.