Well, it seems that Microsoft has released the first Beta of XNA Game Studio
msdn.microsoft.com/directx/xna/
If you've not heard of it before, it's a .NET environment designed from the ground up for making games. It's got graphics, sound, input and more all in a standardised API; as well as this Microsoft are providing an entire set of tools for the games production pipeline as part of the studio. The best thing is that games you make with XNA will be usable on both the Windows platform and on the XBox360 (support for this is coming with the full release).
I know this is mainly a C++ forum, but I just thought I'd share.
I'm really excited by this and I think it'll mean a lot to us hobby coders
The best thing is; I've been working for the pst couple of weeks on porting the GCC example code to C#. Now that XNA is out, I have a standard platform to aim for too.
When done, I'll share it with y'all.
msdn.microsoft.com/directx/xna/
If you've not heard of it before, it's a .NET environment designed from the ground up for making games. It's got graphics, sound, input and more all in a standardised API; as well as this Microsoft are providing an entire set of tools for the games production pipeline as part of the studio. The best thing is that games you make with XNA will be usable on both the Windows platform and on the XBox360 (support for this is coming with the full release).
I know this is mainly a C++ forum, but I just thought I'd share.
I'm really excited by this and I think it'll mean a lot to us hobby coders
The best thing is; I've been working for the pst couple of weeks on porting the GCC example code to C#. Now that XNA is out, I have a standard platform to aim for too.
When done, I'll share it with y'all.