Is the architecture presented in this book actually good for action type games like Mario? I understand the separation of the Doc(actors) and View(models) is great, especially for networking, but isn't it a little too much of a burden for single player games?
Usually a View gets data from a Doc, not the other way around. The view is now replicating the data in the doc and is relying on the doc to keep it updated. I would think to adequately do this would add quite some overhead sending all those messages.
Anyways, I am thinking of trying out this architecture for a few things, and before I did, I was curious if anyone had used it for any action type games yet.
Thanks!
Usually a View gets data from a Doc, not the other way around. The view is now replicating the data in the doc and is relying on the doc to keep it updated. I would think to adequately do this would add quite some overhead sending all those messages.
Anyways, I am thinking of trying out this architecture for a few things, and before I did, I was curious if anyone had used it for any action type games yet.
Thanks!
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Phillip McCartney
www.IWantToMakeIt.com
Phillip McCartney
www.IWantToMakeIt.com