Hi,
Thanks for the warning. I started having panics attacks but after I googled, I felt somewhat better. I have 4 Quads so I should be ok.
I have been playing with the materials and lighting properties including attenuation. I've been playing with these setting so much I think I'm rubbing out the ink on the pixcel for the "Start" button. (Which is why I'm writting a console now. "Plug and play compiling" stinks! )
From what you guys are suggesting, it sounds like I'm on the right road (execpt for the per-pixel thingy).
Sorry to hear about the crash. I know I have a few memory leaks in the code, but I can not track them down. Heres an example:
I have 5 simualr leaks, and I don't know where its comming from or even how to track them down. If you have any ideas on how to track these down, let me know. I've been searching for 'How to' bugging, but not much sucess.
Thanks poumpa, good idea. I doubled checked that and I'm ok with the direction. (I hope/think).
Thanks for the help, and keep the ideas comming. I'll get it yet!![:)](https://www.mcshaffry.com/GameCode/wcf/images/smilies/smile.png)
S.
Thanks for the warning. I started having panics attacks but after I googled, I felt somewhat better. I have 4 Quads so I should be ok.
Source Code
- glBegin( GL_QUADS );
- glNormal3f( 0.00, 0.00, 1.00 ); glTexCoord2f( 0, 0 ); glVertex3f( -2.0, 1.0, 0.0 );
- glNormal3f( 0.00, 0.00, 1.00 ); glTexCoord2f( 0, 1 ); glVertex3f( -2.0, -1.0, 0.0 );
- glNormal3f( 0.00, 0.00, 1.00 ); glTexCoord2f( 1, 1 ); glVertex3f( 2.0, -1.0, 0.0 );
- glNormal3f( 0.00, 0.00, 1.00 ); glTexCoord2f( 1, 0 ); glVertex3f( 2.0, 1.0, 0.0 );
- glEnd();
I have been playing with the materials and lighting properties including attenuation. I've been playing with these setting so much I think I'm rubbing out the ink on the pixcel for the "Start" button. (Which is why I'm writting a console now. "Plug and play compiling" stinks! )
From what you guys are suggesting, it sounds like I'm on the right road (execpt for the per-pixel thingy).
Sorry to hear about the crash. I know I have a few memory leaks in the code, but I can not track them down. Heres an example:
I have 5 simualr leaks, and I don't know where its comming from or even how to track them down. If you have any ideas on how to track these down, let me know. I've been searching for 'How to' bugging, but not much sucess.
Thanks poumpa, good idea. I doubled checked that and I'm ok with the direction. (I hope/think).
Thanks for the help, and keep the ideas comming. I'll get it yet!
![:)](https://www.mcshaffry.com/GameCode/wcf/images/smilies/smile.png)
S.