I have been stuck on this for a few days, and I dont see what Im missing. Maybe one of you has seen this already.
When I run a release build of teapot wars I get an unhandled exception. I can trace it to when this is called:
This is where it breaks while stepping through the debug version as well.
And, as expected it will run in a no-physics build.
I have setup the paths to the Novo-SDK lib and inc dirs, as well as following the setup instructions in the readme that Mr. Mike provided.
The gamePhysics object is valid when it calls VInitialize, but during the init it breaks on the Nx call. Actually it breaks on the same assembly instruction as well.
I can also build and run the Novodex samples.
I know others have it running fine, so I have missed something along the way. I just done see it. Its not a code problem, its a configuration issue.
I have moved the Novo Libs "cooking" and "physics". I have paths to each dll folder and inc folder.
If anyone can toss suggestions my way it would be appreciated.
Thanks.
edit*
Windows XP SP2 32bit
MS Visual Studio .NET 2003
When I run a release build of teapot wars I get an unhandled exception. I can trace it to when this is called:
This is where it breaks while stepping through the debug version as well.
And, as expected it will run in a no-physics build.
I have setup the paths to the Novo-SDK lib and inc dirs, as well as following the setup instructions in the readme that Mr. Mike provided.
The gamePhysics object is valid when it calls VInitialize, but during the init it breaks on the Nx call. Actually it breaks on the same assembly instruction as well.
I can also build and run the Novodex samples.
I know others have it running fine, so I have missed something along the way. I just done see it. Its not a code problem, its a configuration issue.
I have moved the Novo Libs "cooking" and "physics". I have paths to each dll folder and inc folder.
If anyone can toss suggestions my way it would be appreciated.
Thanks.
edit*
Windows XP SP2 32bit
MS Visual Studio .NET 2003
The post was edited 1 time, last by DragonCode ().