First of all, I must compliment the author. This is one of my favorite game programming books and has been an invaluable tool to brush up on my game-coding techniques while trying to change jobs from the broadcast industry to the gaming industry.
There was 1 thing I felt was lacking: a simple, full-featured example of a 2D application using ID3DXSprite. I must admit that this book has more coverage of this interface than any other book or resource I have found; however, it still was not enough to create a simple application that displays a static bitmap as a background to the screen that behaves properly in both windowed and fullscreen modes. Given that the documentation Microsoft provides for this interface is virtually non-existent (and it provides no examples of using it either), it would be nice to have a short walk-through on how to use it (since it is recommended to not use DirectDraw for future development).
After about a week of digging for samples and documentation that is non-existant, and another week of trial and error, I was finally able to get it to do what I wanted (basically, create a viewing screen for a simple Tetris-clone). I can't speak for anyone else, but I feel that such an example would be invaluable in a future edition of the book.
There was 1 thing I felt was lacking: a simple, full-featured example of a 2D application using ID3DXSprite. I must admit that this book has more coverage of this interface than any other book or resource I have found; however, it still was not enough to create a simple application that displays a static bitmap as a background to the screen that behaves properly in both windowed and fullscreen modes. Given that the documentation Microsoft provides for this interface is virtually non-existent (and it provides no examples of using it either), it would be nice to have a short walk-through on how to use it (since it is recommended to not use DirectDraw for future development).
After about a week of digging for samples and documentation that is non-existant, and another week of trial and error, I was finally able to get it to do what I wanted (basically, create a viewing screen for a simple Tetris-clone). I can't speak for anyone else, but I feel that such an example would be invaluable in a future edition of the book.