Hi,
I'm using real world data to model a terrain.My data set is
coming from GTOP030 .DEM(Digital Elevation Mode) file.I've a total of
12000 x 14400 grid,which is my world which i've to model.
Now,The problem comes in that obviously we can't load all the
data in.What i'm thinking is that load terrain data dynamically as we
moves over it.The design coming to my mind is that i'll be having a
Terrain Rendering Queue containing Terrain Class Objects,Which will be
rendered.This queue can grow or shrink at run time.And data for these
terrain objects will be loaded in the background thread at run time as
per requirement.
This is a very abstract view of what i'm intending.If there're
any other techniques,please let me know or comment on what i've
proposed.Thanks.
Regards,
Owais.
I'm using real world data to model a terrain.My data set is
coming from GTOP030 .DEM(Digital Elevation Mode) file.I've a total of
12000 x 14400 grid,which is my world which i've to model.
Now,The problem comes in that obviously we can't load all the
data in.What i'm thinking is that load terrain data dynamically as we
moves over it.The design coming to my mind is that i'll be having a
Terrain Rendering Queue containing Terrain Class Objects,Which will be
rendered.This queue can grow or shrink at run time.And data for these
terrain objects will be loaded in the background thread at run time as
per requirement.
This is a very abstract view of what i'm intending.If there're
any other techniques,please let me know or comment on what i've
proposed.Thanks.
Regards,
Owais.
-Human Knowledge Belongs To World.