In the book in chapter 8 "loading and caching game data" under "map/level data" it says a binary format is used, but for development XML. The examples and architecture in this book have a `VInit(TiXmlElement pData)` method to load the data from XML. When a game is going to ship, how is that changed to use a binary format instead? It seems like it's hard coded to XML.
Loading map/level data using binary format
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