Hey!
The question is not book related, but maybe somebody knows what to do. I'm trying to get steering behaviours properly working in my project. In its basic form they're pretty simple concept, but it has its downsides.
The actual problem I'm facing is that steering behaviors (as described by Reynolds) have no control over rotation rate. I've read the book on AI and author there describes steering pipeline which includes actuator as the final step, which should transform behavior output into the movement of the agent. This seems what I need, but no examples were given and I've found nothing on google about it.
So basicaly I've got simple agent and just seek behavior, I want to have control over the turn rate. And this constraint should applied as final step because I can combine several behaviors in the future.
p.s. I'm using just linear velocity output from the behaviors since my agent always faces the velocity.
The question is not book related, but maybe somebody knows what to do. I'm trying to get steering behaviours properly working in my project. In its basic form they're pretty simple concept, but it has its downsides.
The actual problem I'm facing is that steering behaviors (as described by Reynolds) have no control over rotation rate. I've read the book on AI and author there describes steering pipeline which includes actuator as the final step, which should transform behavior output into the movement of the agent. This seems what I need, but no examples were given and I've found nothing on google about it.
So basicaly I've got simple agent and just seek behavior, I want to have control over the turn rate. And this constraint should applied as final step because I can combine several behaviors in the future.
p.s. I'm using just linear velocity output from the behaviors since my agent always faces the velocity.
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