hi guys,
I just got done reading the physics chapter.. really helpful for understanding how to get Bullet up and going. The only thing I couldn't find information on was how to get the character controller working. Based on what I've read online, it seems that Bullet's character controller might be a bit buggy or unpolished compared to the rest of the library. Is that true?
Do you have any sample code on how to set up and work with the character controller? If it's not worth using the Bullet one (too buggy or unstable?), where can I get information on how to write my own?
Also, regarding physics systems in general. As far as I know, Havok no longer has the "indie developer" program that lets you download and use it in indie games. For indie 3D games, are Bullet and PhysX the main choices that we have as far as polished libraries go?
I just got done reading the physics chapter.. really helpful for understanding how to get Bullet up and going. The only thing I couldn't find information on was how to get the character controller working. Based on what I've read online, it seems that Bullet's character controller might be a bit buggy or unpolished compared to the rest of the library. Is that true?
Do you have any sample code on how to set up and work with the character controller? If it's not worth using the Bullet one (too buggy or unstable?), where can I get information on how to write my own?
Also, regarding physics systems in general. As far as I know, Havok no longer has the "indie developer" program that lets you download and use it in indie games. For indie 3D games, are Bullet and PhysX the main choices that we have as far as polished libraries go?