Hi!
My name is Nick, and I'm a, you could say, budding game developer. My knowledge is said to be pretty far, but my experience is short of anything worth writing home about, which is where I try to work on things.
I've got the hang of programming, and a little bit of design, so I've recently gotten the courage and confidence within myself to make a bold move: Make my own independent video game company, funded by personal and, eventually, crowdfunding sources.
With the game company, I've already started to work out the details. I've code-named it "Post-Spatial Studios" for now, and I'm in the process of figuring out the forms and paperwork to register the LLC. I have myself, a programmer buddy, and two friends who happen to be graphic designers/digital artists working with me part-time.
Only thing is, the problem is getting officially started. I have no problem with designing my projects in my mind, but I have trouble with writing it all down, not to mention starting the formal code designs on paper.
So, the project I'm working on will be an independently-published medium-scale RPG known right now as "Project: Non-Euclidean". I just wanted to ask you guys if you all have any advice as far as: My in-the-works company, my budding game project, or any suggestions you feel fit.
Thanks!
-Nick
My name is Nick, and I'm a, you could say, budding game developer. My knowledge is said to be pretty far, but my experience is short of anything worth writing home about, which is where I try to work on things.
I've got the hang of programming, and a little bit of design, so I've recently gotten the courage and confidence within myself to make a bold move: Make my own independent video game company, funded by personal and, eventually, crowdfunding sources.
With the game company, I've already started to work out the details. I've code-named it "Post-Spatial Studios" for now, and I'm in the process of figuring out the forms and paperwork to register the LLC. I have myself, a programmer buddy, and two friends who happen to be graphic designers/digital artists working with me part-time.
Only thing is, the problem is getting officially started. I have no problem with designing my projects in my mind, but I have trouble with writing it all down, not to mention starting the formal code designs on paper.
So, the project I'm working on will be an independently-published medium-scale RPG known right now as "Project: Non-Euclidean". I just wanted to ask you guys if you all have any advice as far as: My in-the-works company, my budding game project, or any suggestions you feel fit.
Thanks!
-Nick