Hello everyone!
I'm about halfway through the book and am loving it. I typically find books of this nature to be either completely mundane or just off-the-mark in scope and level of detail, so it was refreshing when I picked it up. Congratulations and thanks to both Rez and MrMike.
I currently work in a java shop pushing out enterprise applications and rewriting legacy apps, but have always had that desire to write games. I never thought it was realistic because the first, last, and most common piece of advice is that it's absurdly hard to break into the field and an extremely volatile industry to exist in. However, the itch has never left me and I'm now doing it for real after finding this book and some of the awesome projects like the handmade community or this guy: jonbho.net/2013/08/25/spacecrash-designing-a-one-week-game/. As I start with this, I'm probably going to be taking advantage of those of you who spend your time helping newbies like me for when I ask silly things like "why do I need a process manager?"
For some discussion, I did have something to ask already - starting out, does anyone have some advice as to how to stay motivated writing the simple games / clones that I need to write to get more experience (I've only ever written a poker game, battleship, tic-tac-toe, and pong so I am still at the early stages) when all I can think of is the design for all those super cool ideas I've had over the years?
Just wanted to introduce myself, as I hope to be an active member of this community.
fire00f1y AKA Myrddyn
I'm about halfway through the book and am loving it. I typically find books of this nature to be either completely mundane or just off-the-mark in scope and level of detail, so it was refreshing when I picked it up. Congratulations and thanks to both Rez and MrMike.
I currently work in a java shop pushing out enterprise applications and rewriting legacy apps, but have always had that desire to write games. I never thought it was realistic because the first, last, and most common piece of advice is that it's absurdly hard to break into the field and an extremely volatile industry to exist in. However, the itch has never left me and I'm now doing it for real after finding this book and some of the awesome projects like the handmade community or this guy: jonbho.net/2013/08/25/spacecrash-designing-a-one-week-game/. As I start with this, I'm probably going to be taking advantage of those of you who spend your time helping newbies like me for when I ask silly things like "why do I need a process manager?"
For some discussion, I did have something to ask already - starting out, does anyone have some advice as to how to stay motivated writing the simple games / clones that I need to write to get more experience (I've only ever written a poker game, battleship, tic-tac-toe, and pong so I am still at the early stages) when all I can think of is the design for all those super cool ideas I've had over the years?
Just wanted to introduce myself, as I hope to be an active member of this community.
fire00f1y AKA Myrddyn