I'm starting to write my first engine, after reading the book and several other articles and books (learnopengl.com) on the topic. So far, i have the basics: model loading, camera (which flies around with the mouse and WASD) and basic lighting. I've decided to start working on the scene editor and, before i even started with the scene graph, i'm stuck with the gizmos. Here's what i'm trying to create:
[IMG:http://3dgep.com/wp-content/uploads/2012/07/Unity-Transform-Gizmo2.png]
Basically, widgets that allow me to manipulate the models that i'm able to load in the world. Can anyone share some simple, easy to grasp, gizmo code?
[IMG:http://3dgep.com/wp-content/uploads/2012/07/Unity-Transform-Gizmo2.png]
Basically, widgets that allow me to manipulate the models that i'm able to load in the world. Can anyone share some simple, easy to grasp, gizmo code?