Hello forum,
I've recently started to read DX12 stuff (mostly msdn as other resources does not exist right now) and it looks really harder than DX11 we all know and love. I'm puzzled by how it will affect the industry in a whole. In theory it should greatly decrease CPU load (driver side). But increased complexity bothers me. It's rarely that devs have enough time even in DX11 to polish their products (there're several large products lately which failed ultimately due to bad perf), but with DX12 you can run into undefined behavior almost anywhere. I think we will see tons of unstable products in the nearest future...
What do you guys think, will theoretical performance of DX12 outweight ease-of-use of DX11 soon?
I've recently started to read DX12 stuff (mostly msdn as other resources does not exist right now) and it looks really harder than DX11 we all know and love. I'm puzzled by how it will affect the industry in a whole. In theory it should greatly decrease CPU load (driver side). But increased complexity bothers me. It's rarely that devs have enough time even in DX11 to polish their products (there're several large products lately which failed ultimately due to bad perf), but with DX12 you can run into undefined behavior almost anywhere. I think we will see tons of unstable products in the nearest future...
What do you guys think, will theoretical performance of DX12 outweight ease-of-use of DX11 soon?
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