The source code accompanying this book is divided into two parts: the engine (GameCode4) and the game that uses this engine (Teapot Wars), as mentioned in the section "CREATING A PROJECT" of Chapter 4. However, after downloading these source code parts, I found it difficult to compile and run the game. I scanned the first few chapters, but besides the few pages describing how to configure the VS project settings, I found little about the source code itself. How I wish the source code included a solution file!
So, must I read the entire book through before I can actually find a way to "play" the game? That's a little discouraging. If the book had been written in the way that the first chapters built a really small game, and expanded it (both in the structure and the content) in later chapters, we would feel more comfortable about the learning process.
Nevertheless, the authors must have good reasons to write this book in this way. So, one final question: does the "Teapot Wars" turn out to be an interesting game? Does it contain every single important aspect mentioned in this thick book? Is it really easily expandable? I want to know. Thank you!
So, must I read the entire book through before I can actually find a way to "play" the game? That's a little discouraging. If the book had been written in the way that the first chapters built a really small game, and expanded it (both in the structure and the content) in later chapters, we would feel more comfortable about the learning process.
Nevertheless, the authors must have good reasons to write this book in this way. So, one final question: does the "Teapot Wars" turn out to be an interesting game? Does it contain every single important aspect mentioned in this thick book? Is it really easily expandable? I want to know. Thank you!