Here's a video of a game I've been working on. It's not totally complete, but I think it demonstrates the general idea.
The Demo
Features:
- Shaders can be written in an xml file for the code to handle and build uniforms.
- Transitions between framebuffers work the same way with a transition shader provided in an xml file
So to create a new skin for the game, all you need to do is provide shaders in a xml file and a transition shader. This makes it customizable... but only for shader programmers lol
It uses SDL2 and the process and event manager from the GCC4 book. All other code is OpenGL abstractions to allow for the custom shaders.
Any advice on finding a job with an incomplete demo like this?
The Demo
Features:
- Shaders can be written in an xml file for the code to handle and build uniforms.
- Transitions between framebuffers work the same way with a transition shader provided in an xml file
So to create a new skin for the game, all you need to do is provide shaders in a xml file and a transition shader. This makes it customizable... but only for shader programmers lol
It uses SDL2 and the process and event manager from the GCC4 book. All other code is OpenGL abstractions to allow for the custom shaders.
Any advice on finding a job with an incomplete demo like this?