Dear all,
I don't know if I should post here, but anyway, let's go.
As I don't have any access to windows and because I really want to learn by recopying some of what I've read, plus port it to Linux, I'm in the process of rewriting the game engine bit by bit. Actually, as a first game, I'm heading towards Tetris, so first I 'm just rewriting what I'll need.
I have rewrote and port the ResCache part of the engine, along with the ZipFile Class and Loader. Now I'm trying to load my "Assets.zip" directory, in order to check that it works properly. However, it seems that the signatures that I get for the different structures, like TZipDirHeader for example, are completely different from what is hard coded in the structures. Worse, I've tried 2 different ways for generating the Asset.zip, and it seems that they provide different signatures.
Anyone has any idea? That would be really nice
Best
DerickThePoney
I don't know if I should post here, but anyway, let's go.
As I don't have any access to windows and because I really want to learn by recopying some of what I've read, plus port it to Linux, I'm in the process of rewriting the game engine bit by bit. Actually, as a first game, I'm heading towards Tetris, so first I 'm just rewriting what I'll need.
I have rewrote and port the ResCache part of the engine, along with the ZipFile Class and Loader. Now I'm trying to load my "Assets.zip" directory, in order to check that it works properly. However, it seems that the signatures that I get for the different structures, like TZipDirHeader for example, are completely different from what is hard coded in the structures. Worse, I've tried 2 different ways for generating the Asset.zip, and it seems that they provide different signatures.
Anyone has any idea? That would be really nice
Best
DerickThePoney
The post was edited 1 time, last by DerickThePoney ().