Hey guys,
A headhunter got me an interview with Bloomberg in a few days. It's pure C++ development on Linux. I'm kind of torn on what to do. Working on my game and reading GCC has been very addicting and I want to do game development professionally.
Pros:
Apparently Bloomberg operates at a very high level and has people who are committee members for the C++ standard. In contrast, my current job is 90% FORTRAN (which is absolutely god awful for those of you who have never used it) and 10% C++. I could spend a lot more time getting better at C++.
Cons: I would work long hours, and I don't think I'd have time to work on my game. I barely do now since engineering has it's own "crunch" time.
So, for those that are familiar with the hiring process for game developers: would it be more attractive to have raw brute force C++ experience at a company like Bloomberg, or should I stick with 5-10 hours per week of development time for my game?
The salary and quality of life difference in the two jobs is essentially a wash, so it's purely a matter of what is a better path to game development. Ironically, the recruiter said the "Hobby Game Development" section of my resume got me the interview because it showed a passion for C++ development. Life can be so cruel!
Thanks in advance
A headhunter got me an interview with Bloomberg in a few days. It's pure C++ development on Linux. I'm kind of torn on what to do. Working on my game and reading GCC has been very addicting and I want to do game development professionally.
Pros:
Apparently Bloomberg operates at a very high level and has people who are committee members for the C++ standard. In contrast, my current job is 90% FORTRAN (which is absolutely god awful for those of you who have never used it) and 10% C++. I could spend a lot more time getting better at C++.
Cons: I would work long hours, and I don't think I'd have time to work on my game. I barely do now since engineering has it's own "crunch" time.
So, for those that are familiar with the hiring process for game developers: would it be more attractive to have raw brute force C++ experience at a company like Bloomberg, or should I stick with 5-10 hours per week of development time for my game?
The salary and quality of life difference in the two jobs is essentially a wash, so it's purely a matter of what is a better path to game development. Ironically, the recruiter said the "Hobby Game Development" section of my resume got me the interview because it showed a passion for C++ development. Life can be so cruel!
Thanks in advance