Now that GLslang is officially an ARB extension, and driver support for it is slowly appearing - e.g., the recent hotfix for the Catalyst 3.9 drivers exposes GLslang - do you think that OpenGL developers will be moving away from Cg and favouring GLslang instead? Or will Cg still be favoured because it can target multiple platforms D3D9 and GL?
Cg here to stay?
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Ever since Microsoft announced HLSL, Cg has been slowly dieing off. I don't think it'll last much longer.
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Correct me if I'm wrong, but I thought that HLSL and Cg were basically the same language only HLSL compiles to D3D9 (vs and ps) and Cg can compile to both D3D9 (vs and ps) and GL (vp and fp). At any rate I agree that Cg will continue to lose support in favour of HLSL and GLslang.
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I doubt DirectX or any Microsoft based technology will completely replace OpenGL and its siblings. To be honest, we don't want it to either. Competition is good, and both technologies have benefited from seeing alternate solutions.
If there's only one technology, there's no motivation to improve it.Mr.Mike
Author, Programmer, Brewer, Patriot -
Of course OpenGL won't be replaced... unless of course Microsoft makes DirectX multi-platform and open source (HAHAHAHAAHA, yeah right).
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