First off, awesome book guys. I've been coding c++ for 5 years and you guys both echoed a lot of my own thoughts on programming and taught me a lot as well.
Does Teapot wars have enough polish as a game to show as a demo? Of course, I am not going to do that. I just want to know what level of completion I should aim for.
For example, do I need things like volume sliders, the ability to save the game, exception handling, etc.?
Does Teapot wars have enough polish as a game to show as a demo? Of course, I am not going to do that. I just want to know what level of completion I should aim for.
For example, do I need things like volume sliders, the ability to save the game, exception handling, etc.?