Hi everyone,
I was hoping someone could shed some light on a question I have.
I was going through the newest code from the repository and something struck me that doesn't seem to be explained in the book or anywhere else that I could find, for that matter.
Why is sdkmesh files only preloaded if the engine is in DirectX 11 mode? I've been scouring the web to find a reason as to why you'd only preload in DX11 and not in DX9, but I haven't found any that makes sense to me.
Now I'm hoping one of you could shed some light on this mystery![:)](https://www.mcshaffry.com/GameCode/wcf/images/smilies/smile.png)
Thanks in advance and thanks Mr.Mike and Rez for an incredible book!
I was hoping someone could shed some light on a question I have.
I was going through the newest code from the repository and something struck me that doesn't seem to be explained in the book or anywhere else that I could find, for that matter.
Why is sdkmesh files only preloaded if the engine is in DirectX 11 mode? I've been scouring the web to find a reason as to why you'd only preload in DX11 and not in DX9, but I haven't found any that makes sense to me.
Now I'm hoping one of you could shed some light on this mystery
![:)](https://www.mcshaffry.com/GameCode/wcf/images/smilies/smile.png)
Thanks in advance and thanks Mr.Mike and Rez for an incredible book!
The post was edited 1 time, last by ReqPro ().