Hi everyone,
I was hoping someone could shed some light on a question I have.
I was going through the newest code from the repository and something struck me that doesn't seem to be explained in the book or anywhere else that I could find, for that matter.
Why is sdkmesh files only preloaded if the engine is in DirectX 11 mode? I've been scouring the web to find a reason as to why you'd only preload in DX11 and not in DX9, but I haven't found any that makes sense to me.
Now I'm hoping one of you could shed some light on this mystery
Thanks in advance and thanks Mr.Mike and Rez for an incredible book!
I was hoping someone could shed some light on a question I have.
I was going through the newest code from the repository and something struck me that doesn't seem to be explained in the book or anywhere else that I could find, for that matter.
Why is sdkmesh files only preloaded if the engine is in DirectX 11 mode? I've been scouring the web to find a reason as to why you'd only preload in DX11 and not in DX9, but I haven't found any that makes sense to me.
Now I'm hoping one of you could shed some light on this mystery
Thanks in advance and thanks Mr.Mike and Rez for an incredible book!
The post was edited 1 time, last by ReqPro ().