I need a way to get which primitives passed the rasterizer as front facing. I want to draw a line only on the triangles of a mesh that are front facing or drawn.
I though about the output merger stage but couldn't figure out a way of getting the sv_primitive id after the rasterizer state.
Any ideas?
I though about the output merger stage but couldn't figure out a way of getting the sv_primitive id after the rasterizer state.
Any ideas?
Intel i7 3930k
8GB Mushkin LP @ 2133 mhz
GTX 680
Asus Rampage IV Extreme
Corsair 650w
8GB Mushkin LP @ 2133 mhz
GTX 680
Asus Rampage IV Extreme
Corsair 650w