Hello all, and thanks to the authors for what's quickly become my favorite book on game development.
I'm a c# developer who's only recently taken the dive into game development. I was originally looking at XNA, but became spooked by the fact they seem to have abandoned it. Looking for alternatives, I decided to go the directX route, and found this book. Learning a lot so far, but I still have a long way to go, so forgive me if this seems a naive question.
I understand the benefits of using a scripting engine, but I wonder is there any reason not to use c#? I use it every day for work, so I'm able to get along quite quickly in it and on the surface at least, it seems to provide all the features one would expect or need from a scripting language.
I'm really just hoping someone knowledgable in the topic would take a moment to give me some thoughts, both for and against.
Cheers,
Fearsidhe
I'm a c# developer who's only recently taken the dive into game development. I was originally looking at XNA, but became spooked by the fact they seem to have abandoned it. Looking for alternatives, I decided to go the directX route, and found this book. Learning a lot so far, but I still have a long way to go, so forgive me if this seems a naive question.
I understand the benefits of using a scripting engine, but I wonder is there any reason not to use c#? I use it every day for work, so I'm able to get along quite quickly in it and on the surface at least, it seems to provide all the features one would expect or need from a scripting language.
I'm really just hoping someone knowledgable in the topic would take a moment to give me some thoughts, both for and against.
Cheers,
Fearsidhe