I am reading chapter 5 and the initialization code doesn't work. Also I feel like i haven't learned anything yet. Should I stop reading the book?
I feel like the book isn't helping
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It is a GREAT book, but it does require some initial knowledge of programming basics, and recommended, a basic knowledge of C++, do you have any background in programming?PC - Custom Built
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz -
Yes. I can make text programs but do not know how to display anything. Only black and white text entry programs. I can say if this was typed do this.
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I also don't understand the code in the book. If someone gave me code and reasons for it (completed, thrown at me)
instead of what the book was doing, I bet I could easily build a game. I would need line by line help because i am a newb. -
This is a walkthrough though and doesn't give line by line. I do think it is a GREAT book though.
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What I don't like is that i take lines of code and assemble them, this gives me a ton of code, which i could piece together but then it wouldn't be my own work and i want to use this game commercially.
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Everyone learns differently and their have been several others who haven't been able to use the book yet, although before I read this book, over the years I have also studies several languages with C++ being the main focus, and during that time read many other books on game development and programming, I would say it takes some previous knowledge of how to build large scale software (rather than just 2 or 3 source files), don't get me wrong I'm not trying to bash you or anything, I'm just saying that you could always put it on the shelf, read some other books to get you started, than come back to this one, for instance there is another book 'Game Engine Architecture' by Jason Gregory, which is quite complex, and I would recommend Game Coding Complete as an unofficial prerequisite for it.PC - Custom Built
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz -
Hello cometlove1,
I'll make an assumption here and say you should probably start with a different book than this one - it is meant for intermediate programmers with enough experience to build and modify at least some DirectX samples in C++.
If you become proficient in C++/DirectX you'll have a much easier time jumping into Game Coding Complete.Mr.Mike
Author, Programmer, Brewer, Patriot -
What book should I start with?
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I would suggest an introductory C++ book, Frank Luna wrote my favorite one.PC - Custom Built
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz
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