Hey Guys,
Over the past 6 months I have been working on a 2D game while at school for my term lab project, the engine is based on the GCC architecture and has been my main basis for learning engine design and game play programming while at school.
[IMG:http://i40.tinypic.com/c72bn.jpg]
This is Orbito, a physics based puzzle game where the player or players are required to use atoms and covalent bonds to create molecules, when these molecules can make no more bonds they are 'completed' and tallied up for a player score. The game development itself has tested my skills and patience in not only programming, but also managing a team and developing my skills as a musical artist, at the end of the project although satisfied to be finished with it, I feel like it is not 'done' and I could have made things so much better. However I feel about the project which I have a love/hate relationship with as it was not only my first game ever made but also the game that taught me what not to do in a game engine, I would like to share this with this community and especially with Rez and Mike, who have given constant advice, wisdom, and shared their valuable knowledge of making games countless times with us all, I hope someone finds this game fun and I would love to hear back from everyone one their thoughts. Also as I know that most of the community here is also relatively new to game development and I would hope that I could answer any questions on how I did a particular aspect of the game, or even what I felt I could have done better in areas.
Orbito
1-4 players
Controls
Keyboard:
Player 1:
Move - Up, Down, Left, Right
Fire - Enter
Player 2:
Move - W, A, S, D
Fire - F
Player 3:
Move - I, J, K, L
Fire - ;
Player 4:
Move - Numpad: 8,4,5,6
Fire - Numpad: +
All Players Joystick:
Move - Thumbstick 0
Fire - Button 0
The GUI isn't incredibly self explanatory, on the play screen each player is required to press their fire button, which will map them to keyboard or joystick.
The game was meant to play with joysticks but has the keyboard option as a fallback, you also may spot bugs, this is expected as it was only really 1 programmer and 1 artist, we had a few more people but they didn't pull their weight to the point that there is nothing in game of theirs, so if you spot something let me know and I will investigate it.
Orbito - Download
Post-Mortem
Over the past 6 months I have been working on a 2D game while at school for my term lab project, the engine is based on the GCC architecture and has been my main basis for learning engine design and game play programming while at school.
[IMG:http://i40.tinypic.com/c72bn.jpg]
This is Orbito, a physics based puzzle game where the player or players are required to use atoms and covalent bonds to create molecules, when these molecules can make no more bonds they are 'completed' and tallied up for a player score. The game development itself has tested my skills and patience in not only programming, but also managing a team and developing my skills as a musical artist, at the end of the project although satisfied to be finished with it, I feel like it is not 'done' and I could have made things so much better. However I feel about the project which I have a love/hate relationship with as it was not only my first game ever made but also the game that taught me what not to do in a game engine, I would like to share this with this community and especially with Rez and Mike, who have given constant advice, wisdom, and shared their valuable knowledge of making games countless times with us all, I hope someone finds this game fun and I would love to hear back from everyone one their thoughts. Also as I know that most of the community here is also relatively new to game development and I would hope that I could answer any questions on how I did a particular aspect of the game, or even what I felt I could have done better in areas.
Orbito
1-4 players
Controls
Keyboard:
Player 1:
Move - Up, Down, Left, Right
Fire - Enter
Player 2:
Move - W, A, S, D
Fire - F
Player 3:
Move - I, J, K, L
Fire - ;
Player 4:
Move - Numpad: 8,4,5,6
Fire - Numpad: +
All Players Joystick:
Move - Thumbstick 0
Fire - Button 0
The GUI isn't incredibly self explanatory, on the play screen each player is required to press their fire button, which will map them to keyboard or joystick.
The game was meant to play with joysticks but has the keyboard option as a fallback, you also may spot bugs, this is expected as it was only really 1 programmer and 1 artist, we had a few more people but they didn't pull their weight to the point that there is nothing in game of theirs, so if you spot something let me know and I will investigate it.
Orbito - Download
Post-Mortem
PC - Custom Built
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz
The post was edited 5 times, last by mholley519 ().