I am thinking about using SDL to render 2D scenes instead of 3D. I plan on modifying the engine to accommodate this and adding support in the application layer because I plan on using emscripten to cross compile the game I make to be used on the web.
Does anyone have any advice on how to best convert the engine to use 2D rendering? The reason I'm asking is because I want to try to use the best practices that were detailed in the book.
I'm just not entirely sure what the biggest differences (in terms of engine architecture) that I should pay attention to when using a 2D renderer as opposed to a 3D renderer.
If anyone could shed some light on this I would really appreciate it.
Does anyone have any advice on how to best convert the engine to use 2D rendering? The reason I'm asking is because I want to try to use the best practices that were detailed in the book.
I'm just not entirely sure what the biggest differences (in terms of engine architecture) that I should pay attention to when using a 2D renderer as opposed to a 3D renderer.
If anyone could shed some light on this I would really appreciate it.