Having read game code 4 in its entirety now, I'm eager to start making some projects of my own. However after some research I' still not sure as to what 2D graphics library to use. I'm torn between doing some OpenGL 2D, Direct3D or allegro. I think I am going to try OpneGL 2D after reading www3.ntu.edu.sg/home/ehchua/pr…engl/CG_Introduction.html
The reasoning behind this in my head is that OpenGL for 2D will help me move on to 3D projects as I will already be familiarized with the library. Moreover OpenGL is cross platform so it doesn't limit me to windows.
However being new and inexperienced I am curious to know whether this is recommended and what others have used for 2D graphics.
The reasoning behind this in my head is that OpenGL for 2D will help me move on to 3D projects as I will already be familiarized with the library. Moreover OpenGL is cross platform so it doesn't limit me to windows.
However being new and inexperienced I am curious to know whether this is recommended and what others have used for 2D graphics.