Hello Everyone,
This is my first post. I'd like to begin by thanking Rez and Mike for their excellent book. I'd also like to thank the community for providing such valuable feedback and information to support the book's many readers.
An Introduction
Before I provide details I wish feedback on, I want to give you some information about myself. I've been working in the IT field since I was 16 (I'm currently 29). I started my venture in breakfix and then finally worked my way up to proactive services. Breakfix focuses on reactive - fixing things, etc. Proactive is the means of preventing something from breaking.
Last August I transitioned into Software Development. I work for a major company writing applications to support various needs. I mainly write code for web applications such as C#, JavaScript, HTML5, etc. I'm definitely a beginner but yet more of a seasoned one and I'll explain why.
It all started with my interest in games and the magic that goes on behind the scenes. I'm sure many of you can relate. That being said, back in 2007 I started learning C++ and writing basic console applications. Since then I completed my Bachelor of Science degree in Information Systems. I had two Java classes, one on HTML, SQL, etc. Due to my tinkering with C++, thanks to games, I was able to pass all my classes in programming with nothing less than an A.
When I graduated college I decided anything but software development had to go. That's when I made my transition to Austin, TX from Florida to work in Software Development. I've been with my company for almost 5 years (it will be 5 years in July). I'm happy they transitioned me into a new role and are allowing me to learn.
So, my knowledge of software development is that of a high-end beginner, almost ready to hit the intermediate level. It all clicks with me so I feel with time I'll be able to get on the higher levels and really soar.
However, I just can't stop the game development itch. I know it's a tough business but those who are in it don't care about that. It's about the experience, the passion, the people - not the negatives. So here I am, increasing my general software development knowledge through game programming. Who knows, perhaps I'll decide to do it professionally one day. In order to know if that's the case, I have to start somewhere.
I am a patient person and would love to build a great engine as a foundation for future projects, be it 2D or 3D (I love both). When I came upon the book I felt it was a great fit for my current skill level and the end goal in mind. But it turns out I need a little guidance.
Setting Up the Project
The book doesn't walk you through step-by-step for actually setting up the Visual Studio project. Instead, it offers the source code for a foundation and something to look into as a guide. I managed to create my project in Visual Studio 2012 and used Beyond Compare to copy the project settings from the source code to mine, granted without including the precompiled headers or third-party libraries (I'll add those later).
My directory is all set and ready to go based upon the book which I really agree with and like. It should makes things much easier moving forward. However, I need to know how to build the engine while I read the book and check my work. I am one of those folks who learns by doing and the reading material complements what I learn or provides clarification.
By looking at several forum posts, I see recommendations to start with the application layer and then integrate DirectX and start drawing some stuff. Does that mean I can create the source for the application layer and then compile it to ensure it works? Afterward, get DirectX working and compile it and then run it to see the screen output?
The biggest thing is I want to ensure what I'm doing actually works and is free of errors. I want to build this engine piece by piece, reading the book to understand the material, typing the source, and then reading the book again to understand it even more or get clarification.
I realize later I'll need to include the third-party libraries when my code needs them. I'll cross that bridge when I get to it. I just want to ensure I'm doing everything right. My goal is to learn by doing and reading but I don't want to get so frustrated I abandon ship.
I appreciate all your feedback and help.
Thanks,
GetchaDEAGLE
This is my first post. I'd like to begin by thanking Rez and Mike for their excellent book. I'd also like to thank the community for providing such valuable feedback and information to support the book's many readers.
An Introduction
Before I provide details I wish feedback on, I want to give you some information about myself. I've been working in the IT field since I was 16 (I'm currently 29). I started my venture in breakfix and then finally worked my way up to proactive services. Breakfix focuses on reactive - fixing things, etc. Proactive is the means of preventing something from breaking.
Last August I transitioned into Software Development. I work for a major company writing applications to support various needs. I mainly write code for web applications such as C#, JavaScript, HTML5, etc. I'm definitely a beginner but yet more of a seasoned one and I'll explain why.
It all started with my interest in games and the magic that goes on behind the scenes. I'm sure many of you can relate. That being said, back in 2007 I started learning C++ and writing basic console applications. Since then I completed my Bachelor of Science degree in Information Systems. I had two Java classes, one on HTML, SQL, etc. Due to my tinkering with C++, thanks to games, I was able to pass all my classes in programming with nothing less than an A.
When I graduated college I decided anything but software development had to go. That's when I made my transition to Austin, TX from Florida to work in Software Development. I've been with my company for almost 5 years (it will be 5 years in July). I'm happy they transitioned me into a new role and are allowing me to learn.
So, my knowledge of software development is that of a high-end beginner, almost ready to hit the intermediate level. It all clicks with me so I feel with time I'll be able to get on the higher levels and really soar.
However, I just can't stop the game development itch. I know it's a tough business but those who are in it don't care about that. It's about the experience, the passion, the people - not the negatives. So here I am, increasing my general software development knowledge through game programming. Who knows, perhaps I'll decide to do it professionally one day. In order to know if that's the case, I have to start somewhere.
I am a patient person and would love to build a great engine as a foundation for future projects, be it 2D or 3D (I love both). When I came upon the book I felt it was a great fit for my current skill level and the end goal in mind. But it turns out I need a little guidance.
Setting Up the Project
The book doesn't walk you through step-by-step for actually setting up the Visual Studio project. Instead, it offers the source code for a foundation and something to look into as a guide. I managed to create my project in Visual Studio 2012 and used Beyond Compare to copy the project settings from the source code to mine, granted without including the precompiled headers or third-party libraries (I'll add those later).
My directory is all set and ready to go based upon the book which I really agree with and like. It should makes things much easier moving forward. However, I need to know how to build the engine while I read the book and check my work. I am one of those folks who learns by doing and the reading material complements what I learn or provides clarification.
By looking at several forum posts, I see recommendations to start with the application layer and then integrate DirectX and start drawing some stuff. Does that mean I can create the source for the application layer and then compile it to ensure it works? Afterward, get DirectX working and compile it and then run it to see the screen output?
The biggest thing is I want to ensure what I'm doing actually works and is free of errors. I want to build this engine piece by piece, reading the book to understand the material, typing the source, and then reading the book again to understand it even more or get clarification.
I realize later I'll need to include the third-party libraries when my code needs them. I'll cross that bridge when I get to it. I just want to ensure I'm doing everything right. My goal is to learn by doing and reading but I don't want to get so frustrated I abandon ship.
I appreciate all your feedback and help.
Thanks,
GetchaDEAGLE
The post was edited 1 time, last by GetchaDEAGLE ().