Hey guys what's happenin, nothing like coding video games on a Friday night.
Anyways So I'm to a point where I want my missile to behave like a missile when it collides with something. Right now it's collision hull is a rectangle so usually when it's head hits the ground it'll end up standing up side down (which is what I'd expect a rectangle to do).
What I'd like to do is use the AddPointCloud method of the physics simulator (which I don't think is currently used in GCC4), however it needs a list of vertices. Do I have to hard-code this list or should I pull it from the vertex buffer? Is there a better / easier way to go about this?
(The missile model has 1392 vertices)
Thanks!
Anyways So I'm to a point where I want my missile to behave like a missile when it collides with something. Right now it's collision hull is a rectangle so usually when it's head hits the ground it'll end up standing up side down (which is what I'd expect a rectangle to do).
What I'd like to do is use the AddPointCloud method of the physics simulator (which I don't think is currently used in GCC4), however it needs a list of vertices. Do I have to hard-code this list or should I pull it from the vertex buffer? Is there a better / easier way to go about this?
(The missile model has 1392 vertices)
Thanks!
-bullgoose
The post was edited 1 time, last by bullgoose311 ().