Hey guys!
I'm really struggling to build TeapotWars_2010. I thought it would build right out of the box, especially since Mike made the comment about authors posting code that doesn't compile.
Now I know my way around Visual Studio pretty well, but pretend for a minute that I don't. In fact it's probably best to assume I know nothing so the expectation bar is set low from the beginning.
The readme file under trunk was adequate enough to get me started, but I'm getting hung up on DX11 errors. I tried including DX11 header files in GameCodeStd.h, but that just seemed to dig a deeper hole.
I'm sure the project will build if all the pieces are in the correct place. I just need to know exactly what those pieces are, and where they are supposed to go. Some sort of step-by-step on how the author intended everything to be assembled, starting with DX11.
I wouldn't be asking this if I hadn't already been at this for hours and I'm still scratching my head. Please help!
I'm really struggling to build TeapotWars_2010. I thought it would build right out of the box, especially since Mike made the comment about authors posting code that doesn't compile.
Now I know my way around Visual Studio pretty well, but pretend for a minute that I don't. In fact it's probably best to assume I know nothing so the expectation bar is set low from the beginning.
The readme file under trunk was adequate enough to get me started, but I'm getting hung up on DX11 errors. I tried including DX11 header files in GameCodeStd.h, but that just seemed to dig a deeper hole.
I'm sure the project will build if all the pieces are in the correct place. I just need to know exactly what those pieces are, and where they are supposed to go. Some sort of step-by-step on how the author intended everything to be assembled, starting with DX11.
I wouldn't be asking this if I hadn't already been at this for hours and I'm still scratching my head. Please help!