Hey guys, this is a FANTASTIC article by our lead designer, Ray Mazza, about game design and game development in general. It mirrors a lot of the advice I give. For example, his #1 piece of advice is to actually make a complete game and to stat simple; don't try to make a hardcore 3D triple-A project because it's very hard for a simple developer to do it.
Even if your goal is to be an engineer, this is a fantastic and very applicable read. Remember, gameplay programmers are at least 40% designer.
raymazza.com/1/post/2013/01/breaking-into-game-design.html
-Rez
Even if your goal is to be an engineer, this is a fantastic and very applicable read. Remember, gameplay programmers are at least 40% designer.
raymazza.com/1/post/2013/01/breaking-into-game-design.html
-Rez