So after a hiatus due to real life events, I've had the time to work on my game projects. At the moment, I've "completed" pong (as complete as I care to make it). At the moment my Tetris clone is more-or-less complete. I have a few loose ends to tie up, and one big piece to add: sound. Sound will probably take me some time because it's entirely new to me.
All that is beside the point. Meanwhile I want to brainstorm my next project while I'm not coding. The platformer seems to be the next simplest game type out there. You move, you jump, maybe you shoot stuff too--straightforward. However, I wonder if a bigger step up should be my next move. Other options (all 2D) that have crossed my mind is a JRPG (ala Chrono Trigger style), action RPG (ala Diablo 1), or a puzzler. JRPG and action RPG seem a bit more challenging to me--maybe too large of a step? A puzzler seems like a more reasonable thought, but still a bit of a larger step over a platformer. Of course I could be estimating wrong: the platformer could be harder than the puzzler. I could also leap in another direction and try to create some 3d graphics (not a game per-say, but just some cool graphical effects for fun).
Anyone have some thoughts on this subject?
I did also think about break out, but I've always had a strange vendetta against that game. I feel compelled to avoid that game like the plague.
P.S. Despite hating break out, I love Peggle--seems counterintuitive to me. Go figure?
Edit: Fixed my missing em-dash issue with "double hyphens." It was making me bonkers.
All that is beside the point. Meanwhile I want to brainstorm my next project while I'm not coding. The platformer seems to be the next simplest game type out there. You move, you jump, maybe you shoot stuff too--straightforward. However, I wonder if a bigger step up should be my next move. Other options (all 2D) that have crossed my mind is a JRPG (ala Chrono Trigger style), action RPG (ala Diablo 1), or a puzzler. JRPG and action RPG seem a bit more challenging to me--maybe too large of a step? A puzzler seems like a more reasonable thought, but still a bit of a larger step over a platformer. Of course I could be estimating wrong: the platformer could be harder than the puzzler. I could also leap in another direction and try to create some 3d graphics (not a game per-say, but just some cool graphical effects for fun).
Anyone have some thoughts on this subject?
I did also think about break out, but I've always had a strange vendetta against that game. I feel compelled to avoid that game like the plague.
P.S. Despite hating break out, I love Peggle--seems counterintuitive to me. Go figure?
Edit: Fixed my missing em-dash issue with "double hyphens." It was making me bonkers.
The post was edited 1 time, last by geshi ().