Gaddam got me thinking about getting hired in the games industry and having a project to show off. Sometimes, in order to motivate us, we need to have a deadline. It's too easy to get pulled by the siren call of playing video games or other things unless there's a real time pressure. There's a level of commitment involved to give up so much of yourself and your time to make something that very few people will likely play.
Personally, it doesn't really bother me. If no one ever played any of the games I wrote, I would still make them. I make games because I love the craft. But that's me. You guys probably want to get your game in front of someone who can help you get a job.
So here's the deal.
GDC is six months away and takes place here in San Francisco. It's expensive, but it's also the absolute best way to get a job in this industry, especially for those of you who live away from the major hubs of game development (for the US that would be SF, LA, Seattle, Austin, and a few around Boston).
If you commit to going to GDC AND complete a game (using any engine you like), I will review it during the conference. I'll look at the game, look at the code, and give you feedback. If I like what I see and I think you're ready, I'll put your name into the EA job system. I can't promise anything, but every little bit helps. Just ask James (rickvanprim). I did the same thing for him last year and now he works up at EAC.
Again, it's not a guarantee, but it's still a step above submitting your resume to the job board.
So that's my challenge, complete with an opportunity for those who meet it. Who will accept?
-Rez
Personally, it doesn't really bother me. If no one ever played any of the games I wrote, I would still make them. I make games because I love the craft. But that's me. You guys probably want to get your game in front of someone who can help you get a job.
So here's the deal.
GDC is six months away and takes place here in San Francisco. It's expensive, but it's also the absolute best way to get a job in this industry, especially for those of you who live away from the major hubs of game development (for the US that would be SF, LA, Seattle, Austin, and a few around Boston).
If you commit to going to GDC AND complete a game (using any engine you like), I will review it during the conference. I'll look at the game, look at the code, and give you feedback. If I like what I see and I think you're ready, I'll put your name into the EA job system. I can't promise anything, but every little bit helps. Just ask James (rickvanprim). I did the same thing for him last year and now he works up at EAC.
Again, it's not a guarantee, but it's still a step above submitting your resume to the job board.
So that's my challenge, complete with an opportunity for those who meet it. Who will accept?
-Rez