Hey there,
I started programming my own Engine a couple of days ago. I stumbled across the Actors.h and Actors.cpp and wondered if those are still up-to-date? They seem a bit outdated in sense of architecture.
I don't get the point in defining an Actor class but at the same time having an IActor Interface with a BaseActor Class? And those ActorParams are in conflict with the ActorComponent architecture aren't they?
Maybe there is something I am missing but I just want to know if I can ignore them or not? Since there was never a word about it in the fourth edition of the book and the source code refers to the third edition.
Thanks in advance for the help.
I started programming my own Engine a couple of days ago. I stumbled across the Actors.h and Actors.cpp and wondered if those are still up-to-date? They seem a bit outdated in sense of architecture.
I don't get the point in defining an Actor class but at the same time having an IActor Interface with a BaseActor Class? And those ActorParams are in conflict with the ActorComponent architecture aren't they?
Maybe there is something I am missing but I just want to know if I can ignore them or not? Since there was never a word about it in the fourth edition of the book and the source code refers to the third edition.
Thanks in advance for the help.
The post was edited 2 times, last by gbarnes ().