Hey Guys,
My question today is, does Bullet Physics have an option for restricting physical movement to 2 dimensions? I imagine it will be something to do with the constraints Mike talks about in the book. Or is there a better option to go with for 2D? My reasoning for wanting to use a 3D Physics system like bullet is say you have a game like, Yoshis Island 64 where you are usually in 2D, but occasionally you will move up or down also, Paper Mario also does this.
Would you utilize some kind of constraint only in certain zones to keep an object on a plane, where others allow you to move in all directions? We are thinking of making a kind of Donkey Kong style game, and would like to utilize 3D graphics for it
My question today is, does Bullet Physics have an option for restricting physical movement to 2 dimensions? I imagine it will be something to do with the constraints Mike talks about in the book. Or is there a better option to go with for 2D? My reasoning for wanting to use a 3D Physics system like bullet is say you have a game like, Yoshis Island 64 where you are usually in 2D, but occasionally you will move up or down also, Paper Mario also does this.
Would you utilize some kind of constraint only in certain zones to keep an object on a plane, where others allow you to move in all directions? We are thinking of making a kind of Donkey Kong style game, and would like to utilize 3D graphics for it
PC - Custom Built
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz