A few weeks ago the GCC4 book landed at my door, I was so eager to start and I still had another learning book that was almost complete. Now, what is all this about really? It's about the gold nuggets in this book. I'm now on Chapter 9 and while I'm still just getting my toes in the murky waters of game programming, it's nice to feel like you have 2 competent authors holding your hand along the way.
The industry experience from both of you shines through and through without question. I really appreciated that neither of you just threw up examples and expected the reader to run with them, you took a little extra to explain why something was bad or good and how it was implemented. I always keep good directory structures so that was a plus to read, how using Interfaces can save you a ton of work if something needs to change in development.
I just finished up Chapter 8 and moving into 9 now, I'm curious to see how you deal with inputs. I've worked with other books that preach staying away from built in functions because of speed issues, and sadly I no longer feel confident in those other authors. I now have higher expectations, and feel like I deserve to get what I pay for. I did here and more then I actually expected.
Now, fellow readers let's get our Amazon reviews completed and help expand this community. I feel for the price of this book you really get way more then you pay for. Considering, I've spent $200 on other books that proclaim to teach you what you need to know and fall extremely short of "this is outside the scope of this book" and while few of those statements exists in GCC4, it is truly because it would have taken an entire book to explain further.
I also wanted to throw out that $200 on a game engine that was already built up and ready to go. While it was always in the back of my mind this book was the saving grace I needed from doing just that. Considering I'd have a game engine that I could tweak for what I needed, add and remove functionality as I needed it, and just knowing all the code in the engine was well worth it. Unless it is well known and comes with the source code buying an engine is well, now not worth it in my opinion.
Now, time to crack open a energy drink and have a go at chapter 9. I'm offering praise here because it is due, I have no personal ties to either of these authors and I'm not hired by some outside company to write reviews all over the place. Shew, now that's out of the way!
Leave a review: Amazon Link and if you haven't purchased this book yet, consider it!
Further discussion: What if any books have you purchased recommended as further reading in GCC4? I've considered a few of them and leaning towards the patterns book mentioned, it's in my wish list at the moment!
The industry experience from both of you shines through and through without question. I really appreciated that neither of you just threw up examples and expected the reader to run with them, you took a little extra to explain why something was bad or good and how it was implemented. I always keep good directory structures so that was a plus to read, how using Interfaces can save you a ton of work if something needs to change in development.
I just finished up Chapter 8 and moving into 9 now, I'm curious to see how you deal with inputs. I've worked with other books that preach staying away from built in functions because of speed issues, and sadly I no longer feel confident in those other authors. I now have higher expectations, and feel like I deserve to get what I pay for. I did here and more then I actually expected.
Now, fellow readers let's get our Amazon reviews completed and help expand this community. I feel for the price of this book you really get way more then you pay for. Considering, I've spent $200 on other books that proclaim to teach you what you need to know and fall extremely short of "this is outside the scope of this book" and while few of those statements exists in GCC4, it is truly because it would have taken an entire book to explain further.
I also wanted to throw out that $200 on a game engine that was already built up and ready to go. While it was always in the back of my mind this book was the saving grace I needed from doing just that. Considering I'd have a game engine that I could tweak for what I needed, add and remove functionality as I needed it, and just knowing all the code in the engine was well worth it. Unless it is well known and comes with the source code buying an engine is well, now not worth it in my opinion.
Now, time to crack open a energy drink and have a go at chapter 9. I'm offering praise here because it is due, I have no personal ties to either of these authors and I'm not hired by some outside company to write reviews all over the place. Shew, now that's out of the way!
Leave a review: Amazon Link and if you haven't purchased this book yet, consider it!
Further discussion: What if any books have you purchased recommended as further reading in GCC4? I've considered a few of them and leaning towards the patterns book mentioned, it's in my wish list at the moment!
You may call me char 71 97 100 100 97 109.