Hello again,
I've been making a 2d game engine based on the architecture of this book and things have been going spectacular. I've got everything working so now I want to create a TheoJansen walker actor but I run into the following barriers: I can't have more than one physics body (fixed) or scene node per actor. The only way I can think to accomplish my task is to completely rewrite the actor creation process. Am I right? If so, can anyone reference me to some kind of book or article on actor and scene node systems. Anything would help.
Thank, Jonathan.
I've been making a 2d game engine based on the architecture of this book and things have been going spectacular. I've got everything working so now I want to create a TheoJansen walker actor but I run into the following barriers: I can't have more than one physics body (fixed) or scene node per actor. The only way I can think to accomplish my task is to completely rewrite the actor creation process. Am I right? If so, can anyone reference me to some kind of book or article on actor and scene node systems. Anything would help.
Thank, Jonathan.
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