Book Forum (4th Ed.)
This forum holds all the commentary, etc. on the 4th edition of Game Coding Complete.
Threads
Topic | Replies | Likes | Views | Last Reply | |
---|---|---|---|---|---|
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I am finally digging into this book. |
3 | 10,426 | ||
|
Why is there a need for 2 Event Queues? |
2 | 178,009 | ||
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Building TeapotWars in VS2015, Win 10 and DX9 |
1 | +1 | 21,400 | |
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Who Calls VCreateSceneNode ? |
2 | 13,089 | ||
|
The "teapot wars" game turned upside-down? |
1 | 5,330 | ||
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A possible erroneous picture on game view in Chapter 2? |
1 | 10,095 | ||
|
What changes in a 2D game? |
2 | 7,658 | ||
|
Implementing the Command abstraction between view and logic |
3 | 9,385 | ||
|
Send event to specific listener? |
4 | 26,045 | ||
|
About RAII |
10 | 13,936 | ||
|
Event manager |
1 | 6,442 | ||
|
eBook |
11 | 63,119 | ||
|
Regarding Logic-View separation |
2 | 27,664 | ||
|
resource cache questions |
5 | 19,577 | ||
|
possible type conversion problem with AppLayer::getHumanView()? |
2 | 7,760 | ||
|
Using overridden classes with the engine? |
1 | 8,077 | ||
|
potential timing issues with command processing? |
2 | 14,220 | ||
|
implementing state machines with the engine? |
4 | 33,719 | ||
|
HumanView scene in constructor |
1 | 5,326 | ||
|
Purpose of the generic object factory? |
1 | 7,468 |
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