Book Review (2nd Ed.)

Reviews, comments, etc.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Integrating HLSL shaders

1 3,474

mrmike

Using a state stack instead of switch

  • Turing
  • RGBme
16 9,855

RGBme

great book!

18 12,331

Nebuchadnezzar

Does the 2nd Edition have a Chinese edition as the 1st Edition do?

10 6,489

taishan911

Which version of Visual Studio is needed?

2 3,030

rezination

Does the 2nd Edition discuss about the particle system?

9 6,608

Larkie.MiddleEarth

Memory Alignment question

0 1,634

GameCode 2.2 Code Documentation

4 4,115

mrmike

any instructor's ppt materials for this book?

0 1,704

Quick Collision Question

  • Raeldor
  • Kain
5 4,875

Kain

GCC in UML?

1 2,622

mrmike

Resource Cache and Asset Management

0 1,691

Resource m_id? Huh?

1 2,750

rezination

Physics call not using process manager?

1 2,716

rezination

Quick Initialization Question

2 3,070

Raeldor

cooperate with MFC/CImage

  • justdo
  • mrmike
1 2,798

mrmike

Rendering Physics Diagnostics from the Game Logic

  • Raeldor
  • Kain
9 6,448

Kain

Actor Node... Smart or Dumb?

  • Raeldor
  • Kain
13 8,557

Kain

Question about resource cache

  • Rozik
  • Rozik
2 2,855

Rozik

Scene Graphs... What Level of Detail?

3 3,635

mrmike

  • Statistics

    37 Threads - 275 Posts (0.04 Posts per Day)