3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,622

Origin

Scene graphs, an anti-pattern?

3 20,878

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 12,652

DirectX 12. What do you think?

5 12,532

Wolkec

Pole-cam implementation problem

3 37,288

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 17,580

Dendra

Calculating world coordinates from depth value

10 16,049

sebastianp

3DMive looking for Beta testers

6 7,728

hondero

Finding out which primitives were drawn (front facing)

2 5,565

hondero

Concurrent Rendering Queue

10 13,168

devast3d

Sorting of transparent objects, special case: particles

7 8,633

sebastianp

Making shader object as generic as possible

11 16,735

BrentChua

GlewInit

1 5,323

olivermd

Volumetric Lighting Resources

2 5,496

hondero

Implementing an Octree, seeking some advice

5 8,295

L0d3man

Scene graph: view frustum question

2 6,354

mrmike

Slerping the kool Aid - HELP!

4 7,063

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,600

sebastianp

Mouse to World Coordinates

7 8,874

mholley519

3D questions - Subsets and transparancy

3 6,010

mrmike

  • Users Online 26

    26 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)