3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 30,030

Origin

Scene graphs, an anti-pattern?

3 20,990

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 13,488

DirectX 12. What do you think?

5 12,612

Wolkec

Pole-cam implementation problem

3 40,372

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 18,884

Dendra

Calculating world coordinates from depth value

10 16,136

sebastianp

3DMive looking for Beta testers

6 7,791

hondero

Finding out which primitives were drawn (front facing)

2 5,638

hondero

Concurrent Rendering Queue

10 13,247

devast3d

Sorting of transparent objects, special case: particles

7 8,722

sebastianp

Making shader object as generic as possible

11 16,823

BrentChua

GlewInit

1 5,382

olivermd

Volumetric Lighting Resources

2 5,550

hondero

Implementing an Octree, seeking some advice

5 8,381

L0d3man

Scene graph: view frustum question

2 6,413

mrmike

Slerping the kool Aid - HELP!

4 7,122

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,674

sebastianp

Mouse to World Coordinates

7 8,965

mholley519

3D questions - Subsets and transparancy

3 6,072

mrmike

  • Users Online 39

    39 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)