3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 30,184

Origin

Scene graphs, an anti-pattern?

3 21,030

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 13,764

DirectX 12. What do you think?

5 12,648

Wolkec

Pole-cam implementation problem

3 41,355

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 19,323

Dendra

Calculating world coordinates from depth value

10 16,193

sebastianp

3DMive looking for Beta testers

6 7,837

hondero

Finding out which primitives were drawn (front facing)

2 5,662

hondero

Concurrent Rendering Queue

10 13,306

devast3d

Sorting of transparent objects, special case: particles

7 8,765

sebastianp

Making shader object as generic as possible

11 16,887

BrentChua

GlewInit

1 5,415

olivermd

Volumetric Lighting Resources

2 5,580

hondero

Implementing an Octree, seeking some advice

5 8,417

L0d3man

Scene graph: view frustum question

2 6,443

mrmike

Slerping the kool Aid - HELP!

4 7,149

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,726

sebastianp

Mouse to World Coordinates

7 9,008

mholley519

3D questions - Subsets and transparancy

3 6,117

mrmike

  • Users Online 23

    23 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)