3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,820

Origin

Scene graphs, an anti-pattern?

3 20,944

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 13,062

DirectX 12. What do you think?

5 12,580

Wolkec

Pole-cam implementation problem

3 38,831

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 18,233

Dendra

Calculating world coordinates from depth value

10 16,102

sebastianp

3DMive looking for Beta testers

6 7,759

hondero

Finding out which primitives were drawn (front facing)

2 5,600

hondero

Concurrent Rendering Queue

10 13,212

devast3d

Sorting of transparent objects, special case: particles

7 8,682

sebastianp

Making shader object as generic as possible

11 16,791

BrentChua

GlewInit

1 5,353

olivermd

Volumetric Lighting Resources

2 5,526

hondero

Implementing an Octree, seeking some advice

5 8,348

L0d3man

Scene graph: view frustum question

2 6,392

mrmike

Slerping the kool Aid - HELP!

4 7,095

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,643

sebastianp

Mouse to World Coordinates

7 8,924

mholley519

3D questions - Subsets and transparancy

3 6,047

mrmike

  • Users Online 207

    207 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)