3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,909

Origin

Scene graphs, an anti-pattern?

3 20,973

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 13,228

DirectX 12. What do you think?

5 12,595

Wolkec

Pole-cam implementation problem

3 39,460

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 18,507

Dendra

Calculating world coordinates from depth value

10 16,117

sebastianp

3DMive looking for Beta testers

6 7,773

hondero

Finding out which primitives were drawn (front facing)

2 5,612

hondero

Concurrent Rendering Queue

10 13,229

devast3d

Sorting of transparent objects, special case: particles

7 8,701

sebastianp

Making shader object as generic as possible

11 16,802

BrentChua

GlewInit

1 5,365

olivermd

Volumetric Lighting Resources

2 5,534

hondero

Implementing an Octree, seeking some advice

5 8,363

L0d3man

Scene graph: view frustum question

2 6,403

mrmike

Slerping the kool Aid - HELP!

4 7,105

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,654

sebastianp

Mouse to World Coordinates

7 8,942

mholley519

3D questions - Subsets and transparancy

3 6,056

mrmike

  • Users Online 19

    19 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)