3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,838

Origin

Scene graphs, an anti-pattern?

3 20,948

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 13,089

DirectX 12. What do you think?

5 12,586

Wolkec

Pole-cam implementation problem

3 38,919

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 18,279

Dendra

Calculating world coordinates from depth value

10 16,103

sebastianp

3DMive looking for Beta testers

6 7,759

hondero

Finding out which primitives were drawn (front facing)

2 5,603

hondero

Concurrent Rendering Queue

10 13,215

devast3d

Sorting of transparent objects, special case: particles

7 8,685

sebastianp

Making shader object as generic as possible

11 16,793

BrentChua

GlewInit

1 5,357

olivermd

Volumetric Lighting Resources

2 5,528

hondero

Implementing an Octree, seeking some advice

5 8,350

L0d3man

Scene graph: view frustum question

2 6,395

mrmike

Slerping the kool Aid - HELP!

4 7,098

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,649

sebastianp

Mouse to World Coordinates

7 8,929

mholley519

3D questions - Subsets and transparancy

3 6,050

mrmike

  • Users Online 83

    83 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)