3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,945

Origin

Scene graphs, an anti-pattern?

3 20,980

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 13,313

DirectX 12. What do you think?

5 12,598

Wolkec

Pole-cam implementation problem

3 39,751

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 18,613

Dendra

Calculating world coordinates from depth value

10 16,125

sebastianp

3DMive looking for Beta testers

6 7,777

hondero

Finding out which primitives were drawn (front facing)

2 5,619

hondero

Concurrent Rendering Queue

10 13,235

devast3d

Sorting of transparent objects, special case: particles

7 8,711

sebastianp

Making shader object as generic as possible

11 16,810

BrentChua

GlewInit

1 5,367

olivermd

Volumetric Lighting Resources

2 5,540

hondero

Implementing an Octree, seeking some advice

5 8,366

L0d3man

Scene graph: view frustum question

2 6,410

mrmike

Slerping the kool Aid - HELP!

4 7,112

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,659

sebastianp

Mouse to World Coordinates

7 8,949

mholley519

3D questions - Subsets and transparancy

3 6,063

mrmike

  • Users Online 24

    24 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)