3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

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Loading and rendering Quake 1 BSP

1 29,541

Origin

Scene graphs, an anti-pattern?

3 20,825

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 12,420

DirectX 12. What do you think?

5 12,491

Wolkec

Pole-cam implementation problem

3 36,557

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 17,256

Dendra

Calculating world coordinates from depth value

10 16,013

sebastianp

3DMive looking for Beta testers

6 7,701

hondero

Finding out which primitives were drawn (front facing)

2 5,540

hondero

Concurrent Rendering Queue

10 13,132

devast3d

Sorting of transparent objects, special case: particles

7 8,601

sebastianp

Making shader object as generic as possible

11 16,701

BrentChua

GlewInit

1 5,301

olivermd

Volumetric Lighting Resources

2 5,465

hondero

Implementing an Octree, seeking some advice

5 8,266

L0d3man

Scene graph: view frustum question

2 6,330

mrmike

Slerping the kool Aid - HELP!

4 7,034

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,567

sebastianp

Mouse to World Coordinates

7 8,838

mholley519

3D questions - Subsets and transparancy

3 5,984

mrmike

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